Riot Games has officially announced that Valorant is coming to consoles. The announcement of the Xbox Series X and PlayStation 5 versions of the tactical shooter came during the Summer Game Fest show on Friday, but Polygon had a chance to check out the game early and talk to its developers about how it translates to the new platforms.
Bringing Valorant to consoles was a no-brainer for Riot, according to its developers. After all, in the studioâs opinion, the idea of an audience that wants a complex tactical game isnât unique to PC. Those kinds of players exist on consoles; they just havenât really had a game that fits that niche.
âWeâre working from the assumption that competitive players are competitive players no matter which platform they choose to play,â Arnar Gylfason, Valorantâs production director, told Polygon. âIt is a bit of a leap of faith⌠to take this hardcore competitive tactical shooter to a platform that doesnât have the same background and history of tactical shooters as PC.â
But even if the audience is there, Riotâs bigger challenge was making sure it got the gameplay right when translating it from PC to console.
âThe guiding light was always that the game has to feel good to play on consoles for us to want to make it,â Gylfason said. âThat was always true. When the game didnât feel right or wasnât fun to play, we were like, We either need to solve this or not [make] it.â
The first big hurdle was figuring out how to translate Valorantâs methodical shooting to a controller. Precise gunplay is the name of the game for Valorantâs PC version, so the console version needed to match it without the benefit of a keyboard and mouse to make that precision easier. Riotâs answer to this is something called Focus Mode, which lets players enter a different, lower-sensitivity mode when they pull L2 or the left trigger.
According to Gylfason, this mode serves two purposes for Riot. It allows for the kind of precision that Valorantâs quick gunfights necessitate, allowing players to flick their analog stick toward targets in a snap before tapping the trigger to finesse their reticles to the targetâs head. It also lets Riot keep the familiar âleft trigger then right triggerâ mechanism common in console shooters â the same one that Call of Duty helped establish nearly two decades ago.
All of this leads to an experience that, in my time playing, feels fundamentally and unmistakably like Valorant. Itâs still a tactical shooter, itâs still slow-paced and careful, and almost no changes have been made to the core gameplay to move it over to consoles. Gunfights are also still extremely quick and demanding, rewarding headshots above everything. And the Focus Mode, mixed with some very light aim assist, makes getting those headshots feel as smooth and gratifying as it does on the PC original, if a little less precise.
âIt truly needed to feel like Valorant with a different input mechanism,â Gylfason said in a presentation to journalists and content creators ahead of the console versionâs reveal. âWe never want players to feel like second-class citizens just based on what platform they choose to play on.â
But just because Riotâs looking to tap into the console audience with this version of the game doesnât mean that PC players canât dip their toes into Xbox and PlayStation once in a while. As part of the console versionâs initial announcement, Riot also made it clear that all progress and cosmetics will transfer between playersâ accounts on any platform, so you wonât have to rebuy skins no matter where youâre playing.
The one thing that wonât transfer is your competitive rank, which will be separate for PC and consoles. This is in large part due to the fact that Riot will not be offering crossplay between PC and console for Valorant â though Xbox and PlayStation players will be able to play together. While aiming on consoles feels great, it doesnât match the speed and precision of a mouse and keyboard, which is likely why Riotâs keeping those rankings separate.
Valorantâs console versions will be playable in a limited beta that begins on June 14 on both Xbox Series X and PlayStation 5, but the developer hasnât revealed a full release date for the game just yet.