‘The Caged Magistrate’ quest walkthrough in Dragon’s Dogma 2

‘The Caged Magistrate’ quest walkthrough in Dragon’s Dogma 2

“The Caged Magistrate” is one of several quests you receive from Captain Brant in the early stages of Dragon’s Dogma 2. Brant tells you about one Magistrate Waldahr, someone who has stood his ground against Disa and refused to change the Code of Vermund to her benefit when asked, leading to him now sitting in a cell in Vernworth jail — ahem, gaol.

So Captain Brant has one very simple request of you: set Magistrate Waldahr free. He’ll give you a gaol key so you can let yourself into his cell, but you’ll find that Waldahr needs some convincing first.

In this Dragon’s Dogma 2 guide, we’ll walk through the entire “Caged Magistrate” quest, including where to find Magistrate Waldahr and how to set him free.


Where to find the Magistrate in Dragon’s Dogma 2

A Dragon’s Dogma 2 hero talks to Magistrate Waldahr in “Caged Magistrate” quest. Image: Capcom via Polygon

Enter the palace grounds and head to the objective marked on your map. This is the entrance to Vernworth Castle Gaol Tower. Otto will greet you and allow you through, so make your way downstairs and aside from a couple of rooms to explore and loot, the main area here is the long corridor with pillars in the middle and cells on each side, for a grand total of eight.

Magistrate Waldahr is in the first cell on the right-hand side, as soon as you enter. Wait until the two guards are facing away from you then use the Gaol Key given to you by Captain Brant to unlock the cell.

Head in and talk to Waldahr, then when the option arises, urge him to escape. He explains that he’s perfectly happy in the cell because he can spend his days “perusing the Code and deciphering old texts.” However, if you can find “a place with a mountain of tomes,” Waldahr will reconsider escaping. Leave the gaol and return to Captain Brant.


Where to find ‘a place with a mountain of tomes’ in ‘The Caged Magistrate’

A Dragon’s Dogma 2 hero talks to the magistrate in jail in “The Caged Magistrate” quest. Image: Capcom via Polygon

Brant suggests talking to a chap named Kendrick, found by The Gracious Hand in the slums. He’s a balding chap wearing a blue robe, wandering around the tents and dilapidated houses on the outskirts of Vernworth. He’ll ask you for a charitable donation of gold, so pay up and he’ll explain a local boy named Malcolm has gone missing.

This starts an entirely separate quest named “The Heel of History,” where you must find Malcolm by speaking to the children of the slums. Look for a girl called Aimee who will be somewhere nearby and she’ll tell you Malcolm went into the vaults underneath the slums. Return to Kendrick and the pair of you will enter the vaults to find the runaway kid.

A Dragon’s Dogma 2 hero walks into a library underground in “The Caged Magistrate.” Image: Capcom via Polygon

Explore the vaults in their entirety and you’ll find Malcolm, followed by a huge underground library. Kendrick makes Malcolm promise to keep his mouth shut about the discovery, but you can return to Waldahr in the gaol and tell him about this wonderful place where he can study in peace. Escort Waldahr out of his cell and to the slums, then return to Captain Brant for your reward: 7,000 gold and a ferrystone.

Make sure you also return to Waldahr in the vaults a few days later, as he’ll have another quest for you: “A Magisterial Amenity,” which involves finding his confiscated spectacles.


For more Dragon’s Dogma 2 walkthroughs, here’s who to give the Jadeite Orb to, if you should buy the Ornate Box, how to buy a house in Vernworth, where to find Rodge, and the best order for Captain Brant’s quests.